From a 5-Minute Walk to a Robot-Ready Digital Twin
Santana Row in San Jose is one of my favourite scenes — a 3D Gaussian splat created by Splatica’s fully automated pipeline, which I filmed right after the Humanoids Summit in December. It’s ready to import into NVIDIA Omniverse or Isaac Sim, and it came from a simple 5-minute walk-around.
The idea is simple: we can create a 3D reconstruction of any place — indoors or outdoors — with a consumer-grade Insta360 camera you can buy in any electronics shop. So what’s the real-life usage? It comes in four layers.
Layer 1 — Photorealistic representation
A photorealistic representation of the space, with accurate measurements. Set up virtual cameras inside the sim and you can collect visual data for:
- Training visual models
- Navigation and perception
- Marketing and demos
Layer 2 — Collision meshes
We build collision meshes from the 3D point cloud, so any system inside the simulation understands the boundaries — floors, walls, objects. Great for:
- Collecting hundreds of hours of data
- Fine-tuning walking and locomotion
- Navigation and obstacle avoidance
Layer 3 — Segmented objects with physics
We segment the scene and extract separate objects, using generative AI to create shapes for objects we’ve never seen before — converting them into splats / USDZ so they can be reimported and manipulated (pick-and-place, lifting). Every extracted object gets a weight, material, and other physical properties, so it’s accurately represented in the sim.
It’s not just a visual copy anymore. From a 3D point cloud we now have a representative copy of the physical space — where robots can live, learn, and train 100× faster than in real life.
Layer 4 — Dynamic, interactive objects
Finally, we replace known objects with dynamic objects that have accurate physics — doors, handles, buttons, latches. All the complexity of the physical world, ready for manipulation. Good for:
- Teleoperation inside the sim
- Agentic, prompted data collection across thousands of backdrops, scenes, and lighting conditions
Why it matters
I believe that by creating accurate simulation we can speed up the development of physical AI and the deployment of robotics. Cost-effective data collection and asset creation is one of the keys to doing it at scale.